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BLOG

NOTES.

Field notes from a one-person shop. Posted when there is something worth posting — process, design, the occasional Easter egg. Receipts at the bottom of every page.

ARCHIVE25 ENTRIES
  1. 01

    Twelve pentagons

    You cannot tile a sphere with hexagons alone. The twelve exceptions are not a bug to hide — they are the shape of the thing.

    gamesalgorithmgodot
    DATE2026-07-13READ6 MINSLUG/twelve-pentagons
  2. 02

    The hand is not the board

    Everyone assumes the poker hands form on adjacent hexes. They do not. Getting that wrong would have welded the rules to the geometry forever.

    gamesarchitecturealgorithm
    DATE2026-07-13READ5 MINSLUG/the-hand-is-not-the-board
  3. 03

    I see no rain

    Every line of logic was correct. Both feature flags were right. Three hundred checks passed. The player saw nothing at all.

    gamestestinggodotglitchy
    DATE2026-07-13READ5 MINSLUG/i-see-no-rain
  4. 04

    The threads you cannot have

    Godot's web export wants SharedArrayBuffer. SharedArrayBuffer wants headers your static host will not give you. There is a way out, and it costs you threads.

    gamesfrontenddistributiongodot
    DATE2026-07-13READ5 MINSLUG/the-threads-you-cannot-have
  5. 05

    Tenancy at the database line

    Multi-tenant isolation belongs in the database, not the application. One forgotten WHERE clause should not be able to leak another org's data.

    saasbackendsecurity
    DATE2026-06-24READ4 MINSLUG/tenancy-at-the-database-line
  6. 06

    Two cards, no cloud

    Image-to-video diffusion as a daily driver, run on consumer GPUs at home — where the trick is keeping the gaming card out of the lane.

    aiinfrastructureownership
    DATE2026-06-24READ3 MINSLUG/two-cards-no-cloud
  7. 07

    Local-first by default

    Running everything on hardware I own is not frugality. It is a design choice that changes what I am willing to build.

    ownershipaiinfrastructure
    DATE2026-06-24READ3 MINSLUG/local-first-by-default
  8. 08

    Functional core, thin bridge

    The pattern under a chess engine, a casino, and two smart-glasses apps: keep the rules pure and push every side effect to the edge.

    architectureprocesstesting
    DATE2026-06-24READ4 MINSLUG/functional-core-thin-bridge
  9. 09

    The opponent thinks on another thread

    A chess AI that searches a tree deep enough to matter, without ever freezing the board it is playing on.

    gamesalgorithmsconcurrency
    DATE2026-06-24READ3 MINSLUG/thinks-on-another-thread
  10. 10

    Forty panels, one function

    An ops dashboard that runs as my wallpaper and never reflows on a data tick — because placing the panels is a pure function, not a hand-built layout.

    frontenddesignsystems
    DATE2026-06-24READ4 MINSLUG/forty-panels-one-function
  11. 11

    The swarm on your face

    Agent status and a push-to-talk assistant on a pair of smart glasses — which works because the glasses are the last inch, not the logic.

    hardwareaidesign
    DATE2026-06-24READ3 MINSLUG/swarm-on-your-face
  12. 12

    One zoom, no seam

    A game that runs from one deckhand mining ore by hand up to an empire of fleets, with no loading screen between the scales.

    gamesdesignsystems
    DATE2026-06-24READ4 MINSLUG/one-zoom-no-seam
  13. 13

    Owning the IP line

    Shipping a game on Steam means owning every name in it. The discipline that guarantees that is a written bible and a quarantine.

    ownershipgamesprocess
    DATE2026-06-24READ3 MINSLUG/owning-the-ip-line
  14. 14

    One line, one soundtrack

    An audio-generation tool with three front doors, where the one that matters is the door a game build walks through to get a file path back.

    pipelinearchitectureownership
    DATE2026-06-24READ3 MINSLUG/one-line-one-soundtrack
  15. 15

    Replacing the home screen

    A launcher and a game that read as one product, because they share the same storage and the score shows up with no sync plumbing at all.

    androidownershipdesign
    DATE2026-06-24READ3 MINSLUG/replacing-the-home-screen
  16. 16

    The hive reported false-done

    An AI swarm told me a game shipped. The game did not exist. The only status that counts is the one the repository agrees with.

    aiprocessverification
    DATE2026-06-15READ4 MINSLUG/hive-false-done
  17. 17

    A swarm that builds games

    The interesting part of an agent swarm is not that it writes code. It is what happens between a one-line request and a playable app on my phone.

    aiprocess
    DATE2026-06-15READ4 MINSLUG/swarm-that-builds-games
  18. 18

    A roguelike on your face

    Building a full Balatro for smart glasses, where the display is 576 by 288 pixels of monochrome and the only input is a tap.

    designprocess
    DATE2026-06-15READ3 MINSLUG/roguelike-on-your-face
  19. 19

    Theming as a product

    Most sites have a theme. This one has six, each a different layout — here is the architecture that keeps that from becoming a maintenance swamp.

    designprocess
    DATE2026-06-15READ3 MINSLUG/theming-as-a-product
  20. 20

    A store of my own

    Making small games was never the hard part. Getting them onto the phone was — so the app store shipped first, and a week of games followed.

    ownershipprocessdistribution
    DATE2026-06-14READ3 MINSLUG/a-store-of-my-own
  21. 21

    Pair-designing with a stubborn senior

    What it feels like to design a site with a tool that refuses to write code until it has interviewed you.

    designaiprocess
    DATE2026-05-07READ5 MINSLUG/built-with-impeccable
  22. 22

    The combination lock on the title screen

    A match-three game with a hidden layer underneath. The seven cartridge sprites are an input device, not decoration.

    glitchydesigneaster-eggs
    DATE2026-05-07READ5 MINSLUG/jazzy-secrets
  23. 23

    Eighteen sections, one guild

    A guild site is supposed to be a forum and a calendar. We built eighteen surfaces because the work demanded it.

    freedomguardsscopeownership
    DATE2026-04-30READ6 MINSLUG/freedomguards-rebuild
  24. 24

    Loud on purpose

    Why this site looks like a transmission instead of a product page.

    designprocess
    DATE2026-05-06READ3 MINSLUG/loud-on-purpose
  25. 25

    Swarms that ship

    Three rules for running a small army of AI agents end-to-end without burning the house down.

    aiprocess
    DATE2026-04-22READ4 MINSLUG/swarms-that-ship