2026 · 7.3k LOC
VerseCommand RTS
A base-building skirmish RTS on original IP, built in Godot to ship on Steam without asking permission.
VerseCommand RTS is the classic skirmish loop done properly: harvest two resources, lay down a base, climb a tech tree, build an army, and crush — or get crushed by — an AI opponent on a dust-moon map. Fog of war, a minimap, swarm movement, and runtime player switching are all in.
The opponent is not one big blob of logic. It is split into an economy controller, an offense controller, a defense controller, a construction manager, and an intelligence layer that share a battlegroup — a modular framework that is straightforward to extend with smarter behavior.
It is a real 3D RTS in Godot 4.6 on the Forward+ renderer, with Jolt physics carrying 150-plus units at 60 frames a second. A headless import gate, a unit-test suite, and lint and format checks guard the build; a double-click launcher runs it with no editor in sight.
Every player-facing name — factions, ships, manufacturers, resources, locations — is original and lives in a single IP bible that defines the ownership boundary, with reference material quarantined as inspiration only. The result owns all of its IP and is clear to ship on Steam. This is the standalone skirmish build, kept deliberately separate from the continuous-world or9.space game.