RECOVERED DOCUMENTATION • FULL SPOILERS
Everything in
the cartridge
This page is the strategy-guide insert the cartridge never shipped with. If you would rather dig the secrets out yourself, close the tab — the game drops hints as you go. Otherwise: here is all of it.
The seven dials on the main menu read, left to right: GHOST · CHERRY · SKULL · BOLT · KEY · SPIRAL · EYE. A combo marked A / B alternates starting and ending on the first sprite (A B A B A B A).
The 16 combinations
| Secret | Dial in | Restores |
|---|---|---|
| GHOSTING | GHOST ×7 | Ghosting effect + INVERTED theme |
| CHERRY BOMB | CHERRY ×7 | Cherry Bomb effect + Breakout |
| BIT ROT | SKULL ×7 | Bit Rot effect + PIXEL FALL overlay |
| POWER SURGE | BOLT ×7 | Power Surge effect + SYNTHWAVE theme |
| FREEZE FRAME | KEY ×7 | Freeze Frame effect + STATIC overlay |
| DATAMOSH | SPIRAL ×7 | Datamosh effect + Pong |
| SIGNAL LOST | EYE ×7 | Signal Lost effect + CHANNEL 0 theme |
| TAPE WORM | BOLT / SPIRAL | Tape Worm (the snake in the save data) |
| MEMORY LEAK | CHERRY / EYE | Memory Leak (pairs from corrupted RAM) |
| OUT OF BOUNDS | EYE / BOLT | Out of Bounds (climb past the ceiling) |
| DEV ROOM | GHOST / SKULL | The Developer Room |
| COLD BOOT | KEY / EYE | COLD BOOT theme + a hidden track |
| OUTBREAK | SKULL / BOLT | OUTBREAK theme |
| WRONG PALETTE | GHOST / EYE | Wrong Palette effect + CODE FALL theme |
| LUCKY 8s | BOLT / GHOST | Lucky 8s effect + TERMINAL theme |
| ROLLBACK | EYE · SPIRAL · KEY · BOLT · SKULL · CHERRY · GHOST | Everything. All of it. At once. |
Careful: dialing the dials back to their default order (GHOST · CHERRY · SKULL · BOLT · KEY · SPIRAL · EYE) wipes the archive — combos, themes, and achievements reset. High scores, level stars, and hidden tracks survive.
Deeper in the ROM
| Do this | Get this |
|---|---|
| Beat Breakout | RETRO PURPLE theme + a hidden track |
| Win Pong | A hidden track |
| Eat 10 in Tape Worm | A hidden track |
| Enter the Dev Room | A hidden track — and two counters worth tapping: the room title 8 times, and WELCOME, GLITCH HUNTER 7 times (that one decrypts into Outbreak) |
| Enter Outbreak | CODE FALL theme + a hidden track |
| Score 1000 in Outbreak | OUTBREAK theme |
| Score 666 in Endless | CODE RED theme + a hidden track that plays backwards |
Achievements
| Achievement | How |
|---|---|
| LOCAL LEGEND | Score 8888 in a single run |
| FULL SCANLINE | Clear an 8-in-a-row match |
| 8 PAST THE HOUR | Be playing at 8:08, morning or night |
| PERSISTENT | Tap the menu title 8 times |
| MEMORY MASTER | Finish Memory Leak in 16 turns or fewer |
| METEOR SHIELD | Reach altitude 88 in Out of Bounds without a shield |
| SEVEN-DAY STREAK | Play the Daily Glitch seven days in a row |
| THE LONG HAUNT | Play the Daily Glitch fourteen days in a row |
| CHANNEL 9 | Star all 24 ROM MAP levels, find the 25th node, and clear it |
Earn all nine and the cartridge hands over its last theme: GOLD MASTER — the pristine broadcast, the way it looked before. Mostly.
The tape deck
Thirteen tracks total: six on rotation from the start, seven hidden behind the unlocks above. Every hidden track lands in the tape deck the moment you earn it, and hidden tracks are gameplay earnings — they survive an archive wipe. One of them is a song you already know, played the wrong way around.
▓▓▓▓▓▓ STATIC ▓▓▓▓▓▓
you found the dead channel. listen: four secrets wake the tape. after the fourth, check the cartridge's memory for OLD_DATA. it has been waiting to be read. the developer room knows the way back here.